I had been to the Museum of the
Moving Image once before. I went there to see an advance screening of the film
The Raid 2: Berandal, I bought a ticket to take a tour but I had very limited
time so it was a pretty rushed tour, so I was much happier the second time I
came with the class as it was much more comprehensive and I could actually take
my time and look at the things that intrigued me the most. We started the tour
with a look at actor’s portraits from Hollywood’s heyday. These portraits
seemed all so perfect and angelic. It was crazy how they were able to make all
these people look so mythical. I really enjoyed the make up and prosthetic
section. I love The Mask so seeing a recreation of the make up test was super
cool. The merchandising part of the tour I found the most humorous, it really
showed that we live in a consumer society and no matter how outrageous the
product if it has a popular IP behind it, it will sell. I really loved seeing all of the different
types of cameras they have used over the years. I basically was able to
pinpoint when “shaky cam” became a viable option for directors. The sound
design section was really interesting, I was glad they had a section on foley
artists as they have an incredibly unique job. I also loved the part of the
tour when they showed how important a film’s score is in setting the themes and
mood. I was disappointed I wasn’t able to more thoroughly explore the gaming
section but I guess some things need to be saved for my third visit.
Wednesday, April 22, 2015
Wednesday, April 15, 2015
Scott Pilgrim Scene Analysis
For my scene analysis, I chose one of the final scenes of Scott Pilgrim vs The
World directed by Edgar Wright. Edgar Wright is known for his extremely fast
and frequent cuts that do a great job of not only telling a story visually but
also adding humor. The scene starts to play out at a really fast pace, with a
ton of cuts occurring within the span of 18 seconds. It feels much like a comic
book, as if I’m looking at the movie panel-by-panel rather than frame-by-frame.
The scene slows around the 30-second mark. There are quit cuts back and forth
from Scott to his band members he’s addressing making a regular conversation
seem somewhat frenetic yet not chaotic. Around the 1-minute mark a cut is used
to exemplify the villain slamming his feet down, which helps give the feel that
he’s much more intimidating. A fight scene starts around the 1:25 mark. The
fight scene goes at a breakneck speed that is unrelenting with quick cuts
happening faster than you can comprehend. The action feels almost super human
thanks to this. Cuts are then used around the 1:33 mark, which take the action
into literal panels so that the panel feel of the film now becomes literal. The
sounds within the piece are very inline with that of a retro video game they
fit the shots perfectly. A red aesthetic is used in the latter half of the
scene whereas a bluer aesthetic is used in the beginning. This transition of
blue to red occurs during the fight scene. There some smooth cuts but most are
very fast and hard, but it never takes you out of the action.I chose one of the final scenes of Scott Pilgrim vs The
World directed by Edgar Wright. Edgar Wright is known for his extremely fast
and frequent cuts that do a great job of not only telling a story visually but
also adding humor. The scene starts to play out at a really fast pace, with a
ton of cuts occurring within the span of 18 seconds. It feels much like a comic
book, as if I’m looking at the movie panel-by-panel rather than frame-by-frame.
The scene slows around the 30-second mark. There are quit cuts back and forth
from Scott to his band members he’s addressing making a regular conversation
seem somewhat frenetic yet not chaotic. Around the 1-minute mark a cut is used
to exemplify the villain slamming his feet down, which helps give the feel that
he’s much more intimidating. A fight scene starts around the 1:25 mark. The
fight scene goes at a breakneck speed that is unrelenting with quick cuts
happening faster than you can comprehend. The action feels almost super human
thanks to this. Cuts are then used around the 1:33 mark, which take the action
into literal panels so that the panel feel of the film now becomes literal. The
sounds within the piece are very inline with that of a retro video game they
fit the shots perfectly. A red aesthetic is used in the latter half of the
scene whereas a bluer aesthetic is used in the beginning. This transition of
blue to red occurs during the fight scene. There some smooth cuts but most are
very fast and hard, but it never takes you out of the action.
Wednesday, April 1, 2015
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